Jon Cronshaw – The King of Nobledark

Epic & dark fantasy author. Wyverns, assassins & hope that bleeds but never dies.

Jon Cronshaw – The King of Nobledark

Tag: wise mentor

  • Exploring Key Tropes in “Guild of Assassins”

    Exploring Key Tropes in “Guild of Assassins”

    As a writer, I’ve always been intrigued by the pivotal role of tropes in storytelling.

    When used effectively, tropes provide a familiar structure that resonates with readers, yet they also leave ample space for innovation and engaging narratives.

    Introducing the “Orphaned Hero”

    At the core of “Guild of Assassins” is the “Orphaned Hero” trope.

    Our protagonist, Soren, a humble sculptor’s apprentice, sees his life unravel when his father is mysteriously slain by an assassin.

    This tragic event catapults Soren into a quest for revenge, challenging him to face the darker aspects of himself and the bleak realities of his environment.

    The Role of Wise Mentors

    Throughout his journey, Soren encounters various mentors, each representing the “Wise Old Mentor” trope in a distinct manner.

    From Kurgan, his sculpting teacher, to the seasoned instructors of the guild, these characters impart essential wisdom and hard lessons that are crucial for his survival and development.

    The Dynamics of Unlikely Allies

    Joining Soren on his quest is Alaric, a fisherman’s apprentice, showcasing the “Unlikely Allies” trope.

    Coming from contrasting backgrounds, their alliance adds depth to their interactions as they navigate trust and dependency in a world where betrayal is common.

    The Darker Side of Training Montages

    Their rigorous training within the assassins’ guild epitomizes the “Training Montage” trope, yet it’s imbued with a darker, more psychological intensity.

    Both characters are pushed to their limits, confronting their ethics and humanity.

    Secrets of the Assassins’ Guild

    The guild itself is an exemplar of the “Secret Society” trope—a shadowy organization replete with its own intricate hierarchy and secretive agendas.

    As Soren and Alaric delve deeper, they unravel ancient mysteries and confront the remnants of a once-heroic order, drawing upon the “Ancient Prophecies/Fallen Heroes” trope to enrich the narrative.

    Confronting Loss of Innocence

    One of the most striking tropes in “Guild of Assassins” is “Loss of Innocence.”

    As Soren and Alaric are compelled to confront the harsh realities of their world, they undergo significant personal transformations, highlighting the complex theme of the cost of vengeance.

    Tropes, when thoughtfully implemented, can be powerful tools for crafting memorable, engaging stories.

    In “Guild of Assassins,” I have aimed to blend traditional fantasy elements with a fresh, gripping approach to storytelling, ensuring a narrative that will captivate readers long after they turn the final page.

    I am excited for you to join Soren and Alaric on this dark, thrilling adventure when “Guild of Assassins” is released on June 12, 2024.

  • The Ten Most Enduring Tropes in Fantasy Literature

    Fantasy literature is known for its rich and diverse worlds, as well as its use of familiar tropes and conventions.

    These tropes have become staples of the genre and are often used to create familiar and relatable stories for readers.

    Here are ten of the most enduring tropes in fantasy literature:

    1. The Quest.

    A journey undertaken by the protagonist(s) in order to achieve a specific goal, such as finding a powerful artifact or saving the world.

    2. The Chosen One.

    A character who is chosen by fate or prophecy to save the world or fulfill a special destiny.

    3. The Magic Sword.

    A powerful weapon that is often imbued with magic and is vital to the quest or the hero’s journey.

    4. The Dark Lord.

    An evil and powerful antagonist who seeks to destroy the world or conquer it.

    5. The Wise Old Mentor.

    An experienced and wise character who guides and advises the protagonist(s) on their quest.

    6. The Horde of Mooks.

    A group of weak and disposable minions or enemies who are easily defeated by the protagonist(s).

    7. The Magic School.

    A place where young characters learn about magic and hone their skills, often with a prestigious reputation.

    8. The Secret Legacy.

    A hidden truth or power that the protagonist(s) discover about their past or their family.

    9. The Back from the Dead.

    A character who is believed to be dead but returns to the story, often with a new perspective or power.

    10. The Deus ex Machina.

    A sudden and unexpected event that resolves a seemingly impossible situation, often involving a supernatural intervention.

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