The Enduring Influence of Jack Vance’s Dying Earth on Modern Fantasy

Delve into the captivating world of Jack Vance’s Dying Earth series and its significant impact on modern fantasy literature. Discover how Vance’s unique blend of whimsy, elaborate world-building, and innovative magic system has shaped the genre’s evolution


In the labyrinthine annals of fantasy literature, few works have cast as long and as quirky a shadow as Jack Vance’s ‘Dying Earth‘ series.

Its influence percolates through modern fantasy much like a fine, yet slightly unnerving, wine.

The series, set in a far, far future where the sun is a mere flicker on the brink of eternal night, blends sorcery and super-science in a way that makes you question whether Vance was writing fantasy, sci-fi, or inventing a new genre entirely.

And let’s not forget the magic system, where spells are so mind-bogglingly complex, they would give even the most astute Hogwarts graduate a migraine.

Indeed, the echoes of Vance’s work can be seen in the spellcasting of Dungeons & Dragons, where wizards must memorize spells and then forget them upon casting, much like trying to remember the lyrics to Bohemian Rhapsody after a few pints.

This idiosyncratic approach to magic, where one must essentially cram for a supernatural exam, has been adopted, adapted, and applauded by fantasy enthusiasts worldwide.

Furthermore, the ‘Dying Earth’ presents a peculiar mélange of high-falutin language and low-brow shenanigans.

Characters converse in a manner so florid and verbose that it makes Shakespeare seem like he’s writing in text-speak.

Yet, these same eloquent characters are as likely to pick your pocket as quote a sonnet, blending the grandiose with the gutter in a dance of the sublime and the ridiculous.

This narrative style, simultaneously grand and sly, has inspired a generation of fantasy writers to be bold with their prose and sneaky with their plot twists.

Vance’s work is also a masterclass in world-building, painting a universe so rich and textured that it feels like a tapestry woven by a slightly deranged, yet highly skilled, medieval monk.

His vision of a far-future Earth, teetering on the brink of entropy, sets the stage for tales that are as much about the peculiarities of human (and non-human) nature as they are about grand adventures.

It’s a setting where you’re as likely to encounter a melancholy robot as a sorcerer lamenting the loss of a particularly potent spell, like someone mourning the discontinuation of their favourite brand of tea.

The ‘Dying Earth’ series has, in its own peculiar way, expanded the horizons of fantasy literature.

It has shown that the genre can be more than just dragons and knights, but a space where the imagination can run wild in a playground of the bizarre and the brilliant.

Vance’s ‘Dying Earth’ series has not just left an impact on modern fantasy; it’s given it a good, hard, albeit loving, kick in the behind.

It’s a reminder that fantasy can be as deep as it is whimsical, and that sometimes, to find the truly extraordinary, one must be willing to take a stroll through the absurd.

Exploring the Goblin Realms: An Interview with Jaq D. Hawkins

Discover the captivating fantasy world of author Jaq D Hawkins. Explore her unique characters and immersive world-building in this exclusive interview. Get a sneak peek into her fantastical works and be inspired by her creative process.

Interview with Jaq D Hawkins

Author Jaq D Hawkins has made a name for herself in the world of fantasy fiction with her captivating world-building and unique characters.

In this exclusive interview, we delve into her creative process, inspirations, and what she has in store for readers.

Join us as we learn more about this incredible author and get a sneak peek into the fantastical worlds she has created.

What inspired you to start writing in the fantasy genre?

My love of reading fantasy made me always want to create my own world. Then one day, the goblins kidnapped me and showed me theirs.

How do you approach world-building in your stories?

It tends to flow organically with me. A need to explain how something works extracts that information from the secret compartment in my brain where the Akashic records for that reality are held.

Can you walk us through your writing process?

It varies, but basically an idea will spawn characters who then take over and drag me into their world.

For example, I threw some magicians into my goblin world just because magic is my thing and the blighters took over, formed a government and based it on their LARP games.

I never got a look in!

Would you survive in your own fantasy world?

Probably. I’m pretty down to earth and sensible. I know better than to go mucking around in the wrong caverns.

What themes do you explore in your work?

Prejudice is a big one. Preconceptions. The tendency of most people to accept what they are taught when young and not ask questions.

Asking myself why goblins should be at odds with humans was a big part of the early stages of forming that world.

Generally what we perceive as evil isn’t just mindless malice (serial killers excepted). There’s a reason why peoples would be enemies.

What do you consider to be your biggest influences as a writer?

A whole lot of sci-fi and fantasy from age twelve, after a childhood of enjoying stories with magic. Interesting worlds especially.

What’s the strangest thing you’ve had to research for your stories?

Not related to my goblin series, but finding what metal the cutlery used in Victorian workhouses was took me down a rather extensive rabbit hole. Obviously they wouldn’t use silver.

Another one is the varying theories on magnetic pole shifts of the Earth and the possible consequences if the planet reversed position.

What do you hope readers take away from your stories?

A bittersweet longing to be part of the goblin world. It’s actually rather a stress-free sort of life. Most of the time anyway.

Would you rather have a pet dragon or a unicorn, why?

Dragon! As long as it could talk. I’ve always had a fascination with reptilian creatures. Unicorns are cool too though.

If you were stuck on a deserted island with one of your characters, who would it be and why?

Haghuf, definitely. He would probably know a way off the island, perhaps through a deep cavern under the ocean. If not he’s still the most practical goblin I know.

What would you name your pet dragon?

Khadri (see my story, A Wizard’s Quandary).

Where is the best place to start reading your work?

That depends if you like exposition or quick action. Dance of the Goblins for the former, Demoniac Dance for quick action. It can stand alone.

Of course, if you prefer flying with airship pirates, The Wake of the Dragon is a steampunk adventure written for adult readers.

Jaq D Hawkins is the author of The Goblin Trilogy, which includes Dance of the Goblins, Demoniac Dance and Power of the Dance. She has also written the Airship Mechanoids Steampunk series which begins with The Wake of the Dragon and a science fantasy romp, The Chase For Choronzon.

Find Jaq online:

Website: jaqdhawkins.com

Facebook: facebook.com/GoblinSeries

Goodreads: goodreads.com/author/show/218599.Jaq_D_Hawkins

Twitter: @jaqdhawkins

Pinterest: uk.pinterest.com/jaqdhawkins