Blood Magic, Necromancy & More: The Dark Side of Fantasy Magic

Uncover the dark side of magic systems in fantasy, from blood magic and necromancy to mind control and shadow magic. Learn about the high cost of dark powers and why they’re best approached with caution.

Magic in fantasy worlds is wonderful, thrilling, and sometimes even poetic.

But let’s not kid ourselves; not all magic is sparkles and unicorns.

There’s a whole lot of muck, blood, and sinister whispering in the shadows. Let’s take a stroll through the darker alleys of magic systems.

Just be careful where you step.

Blood Magic: The Price of Power

Blood magic sounds pretty cool until you realise it means, well, blood.

Lots of it.

Sacrifice, they say, brings power. But there’s something very troubling about gaining power by draining life forces.

Not to mention the logistics. You start off pricking a finger, but by the time you’re summoning lightning storms, you’re half an inch from a transfusion.

And just try getting those bloodstains out of robes. Blood magic is hardly compatible with personal hygiene.

But hey, if you’re willing to overlook the ethical—and sartorial—issues, blood magic might just be for you.

Necromancy: A Party of One (Plus Several Corpses)

Necromancy has all the perks of raising the dead.

Endless company, devoted followers, and an army that doesn’t complain about working conditions.

But consider the downsides.

For one, a rotting entourage doesn’t exactly help you blend in at the local inn.

And let’s not forget the unmistakable smell of decay that follows you everywhere. Good luck sneaking into any dungeon when your dead minions announce your presence half a mile away.

Also, reanimated corpses don’t make great conversationalists. Sure, they’ll listen to all your rants, but don’t expect stimulating dialogue.

Invocation: When Demons Don’t Return Your Calls

Invocation magic brings a certain thrill to the caster’s life. Nothing says “power” like summoning demons to do your bidding.

Except that demons, as it turns out, are notoriously unreliable employees.

One moment they’re helping you summon mystical flames; the next, they’re busy wreaking havoc in some other dimension.

And summoning always has its little ‘quirks.’ Forget one syllable, and your friendly helper turns into a world-ending monstrosity with a hunger for souls.

Those who dabble in invocation tend to get… eaten. Frequently.

Curses: When Magic Takes Things Personally

Ah, curses. The fine art of making life miserable for someone else.

You don’t get the dramatic flare of fireballs or the cool factor of invisibility, but there’s a certain satisfaction in ensuring someone’s hair falls out every full moon.

Yet curses have a nasty way of rebounding. Misfire a curse, and suddenly you’re the one with seven years of ill luck and a backache that no magical remedy can fix.

Not to mention curses are slow. Nothing happens in an instant; curses are like a bad meal that keeps coming back.

For those who want instant results, curses are about as satisfying as shouting at a wall.

Soulbinding: More Than You Bargained For

Soulbinding is the ultimate commitment. After all, what’s closer than sharing a soul?

But consider this: do you really want a centuries-old entity whispering in your mind?

One moment, it’s useful knowledge about ancient spells; the next, it’s opinions on your romantic choices.

And breaking a soulbind isn’t as easy as tearing up a contract. Once bound, that spirit is with you through thick, thin, and those awkward social gatherings.

Imagine trying to explain to your date why you’re laughing at voices in your head.

Alchemy: Science Meets Explosive Consequences

Alchemy is a respectable art until you realise that for every success, there’s a lab explosion.

Turn lead into gold? Sure, but not without a few missing eyebrows and some strange mutations along the way.

And let’s talk about Philosopher’s Stones. Rare, immensely powerful… and extremely good at corrupting their owners.

The only people who seem to survive alchemical ambitions are those with an iron stomach and absolutely no desire for immortality.

But if you’re comfortable playing with toxic chemicals and explosive elements, alchemy might be the dark art for you.

Shadow Magic: When the Darkness Stares Back

Shadow magic sounds harmless enough. It’s just shadows, right?

But cast too many spells, and the shadows start paying attention.

Try explaining to friends why your own shadow looks a bit too… animated.

You can’t shake it, you can’t escape it, and it’s terribly clingy.

Of course, there’s also the little problem of a shadow deciding it doesn’t need you anymore. The last thing any wizard wants is their own shadow slipping away to form alliances with dark forces.

Shadows may be low maintenance, but they’re not to be trusted.

Time Magic: Time Waits for No One, Especially Not You

Time magic is the ultimate temptation. Want to go back and fix mistakes? Sure, until you get stuck in a paradox that eats you alive.

Messing with time leads to wrinkles in reality. And those wrinkles tend to snap back in the most inconvenient ways.

Plus, ageing in reverse sounds fun until you realise you’ll have to endure your teenage years again.

Those who practise time magic are usually desperate, overly ambitious, or both. And they’re also usually missing.

Dreamwalking: Enter at Your Own Risk

Dreamwalking sounds poetic, doesn’t it? Strolling through the dreams of others, exploring the hidden corridors of the mind.

Until you find yourself stuck in someone else’s nightmare.

The mind is a tricky place, and not every dreamer appreciates an intruder. Some dreamers fight back, and their subconscious minds wield power that would make even the most seasoned mage flinch.

And let’s not forget the mental exhaustion. After hopping from mind to mind, you’re left with the cognitive equivalent of a hangover.

Plus, the moment you run into a dream that you can’t escape, you’re left wandering the dreamscape like an uninvited guest at an eternal house party. Not ideal.

Illusion Magic: When Reality Starts Getting… Confusing

Illusion magic is all fun and games until you start forgetting what’s real.

The trouble is, you can’t fool everyone. There’s always that one sceptic who pokes a hole in your grand illusion, leaving you looking like a fool waving your hands at thin air.

And illusions have a habit of turning on their creator. The longer you play with false realities, the harder it becomes to find your way back.

Magicians who take illusions too far often end up in padded rooms, muttering about rabbits and invisible doors.

Sure, illusionists get to see things that others can’t, but they also tend to see things others can’t. Reality’s fragile, and illusion magic does a fine job of shattering it.

Elemental Summoning: All Fun Until You Get Burned

Calling down lightning, summoning fire, bending water to your will—it’s exhilarating. Until you realise nature isn’t all that thrilled about being bossed around.

Elemental spirits have short tempers and little respect for those who would use them as tools.

Try commanding fire to attack your enemy, and watch it go rogue, torching everything in sight, including your own shoes.

And lightning? It’s not known for following orders. Summon a bolt, and you might just get electrocuted for your troubles.

Those who live by the elements often end up with singed hair, frostbitten fingers, and a lingering smell of charred pride.

Mind Control: The Power Trip That Trips You Up

Mind control is the ultimate expression of power, bending someone’s will to match your own. But there’s something about enslaving another’s thoughts that leaves a bitter taste.

For one, mind control requires an extraordinary level of concentration. Lose focus for a moment, and your victim might regain control at the worst possible time.

And it turns out that people get awfully testy when they realise they’re being manipulated. Enemies gained through mind control have a particular knack for seeking revenge.

Then there’s the ethical dilemma.

Even the most cold-hearted mages find themselves feeling a twinge of guilt after wiping someone’s mind clean. It’s hard to shake off that sense of, well, being a villain.

But if you’re willing to risk the resentment of every thinking creature, then mind control might be for you. Just don’t expect a warm welcome anywhere you go.

Forbidden Knowledge: Some Things You Just Don’t Want to Know

Every wizard dreams of uncovering the secrets of the universe. Until they do.

Forbidden knowledge has a habit of being forbidden for a reason.

Ancient truths come with a price—madness, visions, the occasional loss of your grip on reality. And once you’ve seen something forbidden, it’s nearly impossible to unsee it.

The mind, it turns out, has limits. Cross those, and you’re in for a lifetime of disturbing visions and waking nightmares.

Many a mage has ended up in a remote tower, rambling about cosmic horrors that no one else can see.

So yes, seek forbidden knowledge if you must. Just don’t expect your sanity to stick around.

The Perils of Power: Is It Really Worth It?

Dark magic offers endless allure, but the drawbacks are substantial. From cursed reputations to accidental self-immolation, there’s no end to the hazards.

For every ounce of power, there’s a mountain of risk. Most dark wizards spend their days looking over their shoulders, dodging curses and haunted by their own choices.

Because when you court the shadows, you never know what might start following you back.

In the end, the world of dark magic is as unforgiving as it is powerful.

And for those who choose to walk that path, they may find themselves wondering if they could have achieved just as much… with a decent sword and a bit of common sense.

What is the Difference Between High Fantasy and Epic Fantasy?

Unravel the differences between high and epic fantasy with examples, exploring their unique elements and stakes.

In the grand, dragon-infested world of fantasy literature, distinguishing between high fantasy and epic fantasy can be as tricky as convincing a dragon to part with its gold.

Both genres whisk readers away to realms of magic, heroism, and the occasional inconveniently-timed apocalypse.

But fear not, intrepid reader! Let’s embark on a quest to untangle these subgenres.

High Fantasy: More Than Just Elvish Linguistics

High fantasy, also known as secondary-world fantasy, takes you to an entirely different world.

Think J.R.R. Tolkien’s “The Lord of the Rings,” where Middle-earth is as real as the overdue bills on your kitchen counter.

This genre features worlds with their own set of rules, races like elves and dwarves (who are notoriously bad at following any rules), and a magic system that often requires a PhD to understand.

High fantasy is like that eccentric uncle who insists on speaking in Klingon; it immerses you completely in its world.

Epic Fantasy: It’s Not Just Big, It’s Epic

Epic fantasy, on the other hand, is characterised by its scale and the stakes involved.

George R.R. Martin’s “A Song of Ice and Fire” series is a prime example. Here, it’s not just a personal quest but the fate of entire kingdoms hanging in the balance, often involving a cast of characters so vast you need a family tree to keep track.

Epic fantasy is like a family reunion; you might not know everyone’s name, but you’re all in it together, usually against a tyrannical, power-hungry relative.

The Blurred Line: Where High Meets Epic

The boundary between high and epic fantasy is as blurred as your vision after reading a Brandon Sanderson novel in one sitting.

Sanderson’s “The Stormlight Archive” series exemplifies this blend.

It’s set in a meticulously crafted world (high fantasy) and revolves around grand, world-altering conflicts (epic fantasy).

It’s like a banquet where every dish is both deliciously exotic and alarmingly large.

The Magic Touch

High fantasy often presents magic as an integral part of the world.

In Terry Pratchett’s “Discworld” series, magic is as common as a rainy day in London.

Epic fantasy, like Robert Jordan’s “The Wheel of Time,” might also feature magic, but the focus is more on the epic battles, political intrigue, and the characters’ journeys, which occasionally involve less magic and more trying not to get stabbed in the back.

The Stakes Are High (And Epic)

In high fantasy, the stakes might be significant but often more personal, like Frodo Baggins’ quest to destroy the One Ring.

In epic fantasy, the stakes are, well, epic.

Think of “The Malazan Book of the Fallen” by Steven Erikson, where the fate of entire civilizations rests on the outcomes of conflicts.

While high fantasy takes you to an entirely different world, epic fantasy tells you a story of monumental scale and stakes in that world.

Both genres offer an escape from reality, much like imagining yourself as a hero with fabulous hair and a sword, rather than someone who can’t even wield a frying pan properly.

Whether you prefer the complete immersion of high fantasy or the grand tapestry of epic fantasy, one thing is certain: in these worlds, anything is possible, except perhaps a straightforward plot.

The Skill, the Wit, and Elderlings: A Guide to Robin Hobb’s Magic Systems

Explore Robin Hobb’s intricate magic systems—Skill, Wit, Elderlings, and unpredictable hedge magic—in her captivating Realm of the Elderlings series.

If you’re a fan of fantasy literature, you’ve probably had the pleasure of diving into Robin Hobb’s Realm of the Elderlings series.

If not, then brace yourself, because we’re about to embark on an amble through one of the most intricate magical systems in modern fantasy.

The Skill and the Wit

In Hobb’s universe, there are two primary forms of magic: the Skill and the Wit.

The former is a bit like telepathy on steroids, while the latter is basically Dr. Dolittle’s dream come true.

The Skill allows its users to enter others’ minds, influence their thoughts, and even heal physical wounds.

Sounds great, right?

But there’s a catch. It’s like trying to sip from a firehose.

 Too much, too fast, and you’ll wind up more scrambled than a plate of Sunday morning eggs.

The Wit, on the other hand, lets its users communicate with and understand animals, and even bond deeply with a single creature.

It’s like being BFFs with every critter from here to the Six Duchies.

But as with all good things, there’s a potential downside.

Too much bonding, and you might just forget you’re a human and start thinking you’re a squirrel.

And let’s face it, no one wants to spend their life hoarding nuts.

The Elderlings and Their Magic

Now, the Elderlings are a bit of a different kettle of fish.

They’re a race of humans who have been changed by their close contact with dragons.

That’s right, dragons. Fire-breathing, wing-flapping, bigger-than-your-average-bungalow dragons.

And what do you get when you pal around with these creatures?

Well, you might just get some magical abilities thrown in for free.

Elderling magic often involves working with a substance called “memory stone.”

 It’s a bit like a magical USB drive.

You touch it, and it records your experiences, thoughts, and emotions. Then someone else can touch it and download all that information.

A bit invasive, perhaps, but who wouldn’t want to remember where they left their keys?

Hedge Magic

Last but not least, we have hedge magic.

This is the kind of magic that doesn’t fit nicely into a category or follow any particular rules.

It’s like that odd sock that always seems to surface when you do your laundry.

You’ll find characters using charms, oracles, prophetic dreams, and all sorts of odds and ends in this category.

And while it might seem a bit haphazard, it’s the unpredictability that gives hedge magic its charm.

It’s the wildcard of the magical world, and who doesn’t love a good surprise?

So there you have it: a whistle-stop tour of the magic systems in Robin Hobb’s Realm of the Elderlings series.

It’s a wild ride, filled with mind-bending telepathy, chatty animals, memory-storing stones, and rule-breaking tricks.

 It’s a bit like trying to juggle a porcupine, a peacock, and a pint of ale all at once. But isn’t that part of the fun?

Just remember: if you start thinking you’re a squirrel, it might be time to put the book down.

The Marvellous Evolution of Magic Systems in Fantasy

Explore the captivating world of magic systems in fantasy literature. Understand their importance, varieties, evolution, and examples from renowned authors like Tolkien, Le Guin, and Sanderson.

Today, we’re going on a trip to the fantastical realm of magic systems in fantasy, the invisible scaffolding supporting the marvellous spectacles in our beloved enchanting tales.

As ubiquitous as a unicorn in a fairy tale, these systems are the heart and soul of many a fantastical narrative.

What is a Magic System?

A magic system is the set of rules that governs the use of magic in a fantasy world.

Yes, that’s right, even magic—seemingly the epitome of unregulated whimsy—has rules.

Magic systems dictate who can use magic, what they can and cannot do with it, and what consequences follow when they twirl their wand, click their ruby slippers, or utter cryptic phrases (which, for some reason, are often in Latin).

Why are Magic Systems Necessary?

You might ask, “Why bother with all these rules? Isn’t magic meant to be, well, magical?”

Magic systems are not an elaborate scheme to sap the fun out of wizards’ lives.

On the contrary, they give structure and believability to a world.

Imagine watching a Quidditch match where players can score a million points with a wave of their wand.

That would make for a rather short and dull game, wouldn’t it?

Simply put, restrictions breed creativity and tension.

They allow for plot twists, character growth, and most importantly, they keep us, the readers, at the edge of our seats.

After all, where would be the excitement if our hero could simply wave away every dragon, riddling sphinx, or marauding orc army with the flick of a wrist?

The Magical Spectrum: From Mystical to Scientific

Magic systems come in all shapes and sizes, from those shrouded in the mists of mystery to those laid out like a physics textbook.

On the one end of the spectrum, we have Mystical Magic Systems.

These are the systems that maintain an aura of mystery and capriciousness.

They function more like an art than a science, relying heavily on intuition, emotions, or the whims of magical entities.

Rules? Pah! These systems scoff at rules. They are as unpredictable as a box of kittens, and just as likely to change direction without notice.

At the other end, we have Scientific Magic Systems.

These systems have detailed rules and clear limitations.

They’re logical, predictable, and follow consistent principles, much like the laws of physics (well, if physics included spells and potions, of course).

They can make magic feel as commonplace as making a cup of tea, but when done right, they give a sense of realism to the fantastical.

They are to magic what an Ikea manual is to flat-pack furniture— demystifying, useful, but sometimes downright baffling.

Of course, most magic systems fall somewhere in between these two extremes.

They maintain an air of enigma while also keeping a tight leash on magical escapades.

The magic may be mysterious, but its application and limitations are usually well-defined.

In the end, the choice of magic system depends on what serves the story best.

Some tales benefit from the ethereal nature of a mystical system, while others require the rigour of a scientific system.

Just like a good cuppa, it’s all about personal taste and the right blend.

The Evolution of Magic Systems

Magic systems in fantasy literature have evolved from the grand, ambiguous power of the likes of Gandalf to the intricately detailed and logical systems seen in novels like Brandon Sanderson’s “Mistborn” series.

Tolkien’s Influence

In the beginning, there was Tolkien. Now, don’t get me wrong. I’m not implying that J.R.R. was the first to pen fantasy. But let’s face it, his influence on the genre is as immeasurable as the length of a hobbit’s second breakfast.

In “The Lord of the Rings,” magic is as elusive as a straight answer from a politician.

It’s more about a sense of wonder, a mystical force that surrounds wizards, elves, and enchanted objects.

Gandalf, our favourite wizard (sorry, Rincewind), seldom explains his power, and we wouldn’t have it any other way.

Le Guin’s True Names

Then, we have our good friend Ursula K. Le Guin, who introduced us to the wizard Ged in “A Wizard of Earthsea.”

Le Guin’s magic is based on the “True Names” of things.

It’s a bit like having a secret nickname for your toaster that, once uttered, can make it dance the cha-cha.

It’s a more systematic approach than Tolkien’s, yet it still retains a certain enigmatic quality.

Pratchett’s Colourful Chaos

Terry Pratchett took us in a completely different direction in his “Discworld” series.

In this flat world carried on the back of four elephants standing on a giant turtle (yes, you read that correctly), magic is a common and chaotic force, rather like trying to herd cats during a full moon.

Pratchett’s wizards spend more time trying to avoid magic, for fear of the unpredictable effects.

It’s like dealing with a highly caffeinated toddler—you never know what will happen, but it’s certain to be loud and potentially destructive.

The Wheel Turns

Now, let’s take a leap across the pond to our American friends. Robert Jordan’s “Wheel of Time” series presents us with a distinct magic system with a strong gender divide.

Women channel the ‘One Power’ far more safely than men, who risk madness and death.

It’s a bit like asking your partner to control the TV remote—sometimes it’s safer to just do it yourself.

Magic as Science

In more recent times, Brandon Sanderson has become the darling of logical magic systems.

His novels, particularly those in the “Mistborn” series, present magic as a science, with clear rules and limitations.

Sanderson’s “Allomancy” involves ingesting and “burning” different types of metal to gain specific powers.

It’s like a high-stakes version of choosing your breakfast cereal—each one gives you a different kind of boost.

The evolution of magic systems mirror our own changing understanding of the world.

As our knowledge has grown, so too has the complexity and logic of the magic in our favourite novels.

Yet, the sense of wonder remains.

After all, as Arthur C. Clarke said, “Any sufficiently advanced technology is indistinguishable from magic.”

Recommended Reads

Below you’ll find some books with unique magic systems from a range of fantasy sub-genres.

Whether you’re a fan of epic fantasy, or prefer your stories with vampires and werewolves, this list has something for you.

“Mistborn” by Brandon Sanderson

Starting us off, we have Brandon Sanderson’s “Mistborn” series. In this world, magic comes from ingesting bits of metal, a practice known as Allomancy. Better yet, if you can stomach a mix of various metals, you become a Mistborn, capable of wielding extraordinary power. If that’s not a unique take on “You are what you eat,” I don’t know what is.

“The Fifth Season” by N.K. Jemisin

Next, we find ourselves in the world of “The Fifth Season” by N.K. Jemisin. Here, magic is a force of nature, quite literally! The magic system, orogeny, allows certain individuals to manipulate thermal, kinetic, and related forms of energy to prevent and cause earthquakes. It’s like being a living, breathing weather app with the added bonus of earthquake alerts.

“Jonathan Strange & Mr Norrell” by Susanna Clarke

Susanna Clarke’s “Jonathan Strange & Mr Norrell” brings us a magic deeply rooted in British history and folklore, with a library’s worth of fictitious books about magic. It’s a beautifully intricate system where magic is more about knowledge, study, and the ability to argue with a straight face that the colour of your socks affects the potency of your spells.

“The Poppy War” by R.F. Kuang

With R.F. Kuang’s “The Poppy War,” we delve into a magic system inspired by Chinese history and myth. Shamanism allows individuals to access the power of gods, but it comes with a price. It’s a bit like renting your mind to a deity with questionable intentions. Remember to always read the terms and conditions before signing on the dotted line.

“A Darker Shade of Magic” by V.E. Schwab

In V.E. Schwab’s “A Darker Shade of Magic”, we find not one, but four Londons, each with a different relationship to magic. The catch? Only the rare Antari can travel between them. It’s like having a magical Oyster card with unlimited travel. Just mind the gap between Red London and White London!

“The Black Tides of Heaven” by JY Yang

JY Yang’s “The Black Tides of Heaven” presents us with the Tensorate series, where magic, or the Slack, is manipulated through a complex system of elemental sigils. It’s a world where gender fluidity is the norm and the magic system is about as simple as quantum physics.

“Storm Front” by Jim Butcher

If you prefer your magic with a side of detective work, Jim Butcher’s “Dresden Files” series, starting with “Storm Front,” is your cup of tea. Here, wizard Harry Dresden solves magical crimes in Chicago. Magic is as everyday as a cuppa, but with more fireballs. Just remember, don’t tick off the faeries!

“Who Fears Death” by Nnedi Okorafor

Nnedi Okorafor’s “Who Fears Death” gives us a post-apocalyptic Africa where magic is a deeply personal and transformative power. It’s a harrowing but captivating journey. Warning: this book may cause an existential crisis and a sudden urge to explore your own magical abilities.

“The Name of the Wind” by Patrick Rothfuss

In “The Name of the Wind”, Patrick Rothfuss gives us Sympathy, a magic system steeped in scientific principles. It’s the kind of magic system that would make Newton proud, if he wasn’t too busy being miffed about that apple.

“Assassin’s Apprentice” by Robin Hobb

Journeying into the realm of Robin Hobb’s Farseer trilogy, we find the Wit, a deeply intimate and often stigmatised form of magic. It grants the user a telepathic link with animals, lending an altogether different perspective on the phrase ‘walkies’. It’s like being Dr. Dolittle, but with more political intrigue and fewer dancing pushmi-pullyus. Just remember, while talking to your dog about the state of the kingdom, don’t forget his regular scratch behind the ears.